Divinity Original Sin Know It All

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Selecting of base categoriesWith time, as your character progresses, you will be receiving additional attributes, skills and, sporadically, talents to distribute. It is important to distribute them with consideration and make the character the specialist in its own field. What the individual parameters refer to, can be read in the chapter entitled 'Abilities, talents and attributes' - the chapter focuses entirely on which attributes should be selected to make the character as good as possible. The division has been simplified to 5 character classes: fighter, archer, wizard of the elements, battlemage and the rogue. OF a character has more than one class, try to develop, in the first place, the abilities that are common to these classes and then, the parameters characteristic to a given class. FighterThe first thing that you need to do, while creating the fighter class, is select his equipment. Depending on whether it is going to wield a two-handed weapon, a on handed weapon and a shield.

Jul 16, 2014  Submissions should relate to Divinity Original Sin or other works of Larian Studios. Do not put spoilers in the title of your post and mark your posts. Obscure textspoilers with the following: !This is spoilery! Divinity: Original Sin 2's complexity can be daunting at first, and not everything is explained in detail. The good news is that a lot of early decisions can be taken back—you'll have a chance. Divinity: Original Sin 2's complexity can be daunting at first, and not everything is explained in detail. The good news is that a lot of early decisions can be taken back—you'll have a chance.

One-handed weapons are, usually, weaker than the two-handed ones but, they often are cheaper and they require 3 AP to deal a blow, whereas the two-handed ones consume 4 AP. Depending on which weapon you choose, you need to develop the specific ability to receive high bonuses to attack.The main attribute of the fighter is Strength, which influences his ability to deal more damage, carry tougher armors and swords. Then, there is the movement speed, because you need to reach the opponent and have enough points left to deal a blow. That is why, you need to develop Speed and Constitution also.

As for abilities, - the leading one is Man-at-Arms which allows you to use books and new abilities. Then, it is a good idea to ensure that the character is capable to endure in the battlefield, which is why the Body Building and Armour Specialist skills are irreplaceable. Also, it is a good idea to put some points, occasionally, into Willpower. If you are playing as a character with a one-handed weapon and a shield, from time to time, you should also add points to Agility and the Shield Specialist skill.The talents that it is a good idea to attribute, apart from the ones that depend on the ability, are: Bully, Lech, or Courageous - this provides you with resistance to Fear, but makes you unable to flee from the battlefield. It is a bad idea to add the attributes connected with magic (like, e.g. Elemental Affinity), or My Precious that is attributed by default - it provides you with a 50% chance not to damage the armor after a blow - the repairs are cheap and they do not wear off that quickly. RangerWhile creating a ranger, you need to decide whether you want to play as the archer or the crossbowman.

The bow requires 3AP to attack and the crossbow requires 4 AP. Additionally, the range of the bow is longer and there are much more of them in the game world, however that attack value can be, even, three times as low, at the same weapon level.Archery uses the Expert Marksman ability, which is in turn based on Agility. At the same time, you need to develop Perception, for your attacks to be more accurate. Additionally, this ability needs to be raised, depending on the preference for bow/crossbow.

Apart from that, the archer character dies nit require any additional attributes/abilities. By default, he has the abilities of blacksmithing, crafting and identification- abilities which are good if developed because, unlike the other characters, he often has quite a few spare Ability points to distribute. If, however, you decide not to go for that option, it is a good idea to dual-class this character - the rogue or the battlemage.The preferred talents (apart from the ones that come with the Expert Marksman) are Arrow Recovery, Bully, Light Stepper - because the character, usually, has a well-developed perception and Stench - so that a character with lower constitution and resistance is not attacked too often. Skyrim load screen replacer. Also, choose Scientist, if you still you decided to develop the Blacksmithing and Crafting abilities.

RogueRogue is a minor specialization that can be combined with another character class. The class is based on Agility, but also Speed is of high value. The preferred weapon is daggers, which is why you should raise the Abilities to fight with one-handed weapons and the leading ability - Scoundrel.

What is also preferred by this class is Sneaking, used to perform sneak attacks from behind.Apart from the talents connected with the development of the Abilities, it is worth assigning Bully, Leech, and Stench talents - often, the character's constitution is not too high and it is better if it is not cornered by multiple opponents. WizardAs it has been stated earlier, it is best if the wizard specializes in two related elements, i.e. Earth and fire, or water and air. Thanks to this, he will be able to poison an opponent and blow up the poison within one turn, using fire. The wizard, if he uses two elements, most often does not require development of additional abilities not related to these specializations.Mages should develop abilities connected with their element(s). At a later stage of the game, after you obtain the highest possible level for those abilities, it is a good idea to add by 1 witchcraft point - this allows you to wield some very useful spells, like e.g.

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Destroy Summon or Resurrection, with the penalty to AP, which are sill profitable, due to the potency of these spells.The selection of talents, apart from the specializations is wide for these characters. It is a good idea to obtain, initially, the Elemental Affinity talent - it provides you with -1 AP, if you are standing on a surface that is the same as the spell that you use.

Then, Know-it-All that adds 1 Intelligence, at the cost of contacts with NPCs - which is why, you should not choose the character that most often talks to people, for that reason. Additionally, Far Out Man that allows you to use spells and scrolls at the distance of +2m. BattlemageJust like wizards, he bases on the Intelligence attribute, but it is a good idea to combine that class with another one, like e.g. Fighter, rogue or even the ranger. Then, you can distribute the additional points to the other specialization, where in the Battlemage specialization you develop Intelligence and Witchcraft only.

Battlemages have several specific abilities, like the Destroy Summon and Resurrection, in the first place. This is why, even if you do not create the Battlemage as the character class, determine, at least, one point for the character with lots of spare points, e.g. Rogue or ranger.Talents that can be well attributed to this character are Far Out Man, Know-it-All, Bully and Courageous.

Divinity Original Sin Know It All

Can be found all over the ship and the rest of, and they can be used infinitely to completely heal your entire party when out of combat. When in a multiplayer game, each player will need a bedroll, but it’s still much better than standing around or constantly casting Regeneration. It’s free and fast, what more could you ask for?

For quick access, make sure to move the item to your hot bar.2. Crime Pays, But Only Onceis a great way to get rich. Whether you’re stealing off a shelf or from a pocket, you’re sure to make a profit, but before you attempt to steal from someone, consider your skill level. If your thievery skill isn't high enough, you won't be able to pick a person's pockets clean, possibly leaving behind some incredibly valuable loot. There are no second chances to remedy this mishap, either! You can only pickpocket someone once - ever!

- so make sure your thievery ability level is high enough to make it worth your while. Also keep in mind if anyone at all sees you in the midst of pickpocketing, you'll be interrupted and won't be able to complete your pillage.3. You Get Unlimited Free Stat RebuildsAt the beginning of Act 2, you’ll find yourself aboard the ship Lady Vengeance. There’s a special mirror below deck that allows you to entirely rebuild your whole party from the ground up as many times as you want. Since you can fast travel here, feel free to min-max and experiment with weird combinations to your heart's content, allowing you to4. Waypoint From Anywhere, at Any TimeSpeaking of fast travel, remember you can use waypoints literally whenever you want.

Either click the anchor icon on your mini-map or access the waypoint list from the main menu. From there, you’ll see a list of every Waypoint Shrine you’ve unlocked, which you can choose to fast travel to.

As long as you're out of battle, you can do this limitlessly.5. Certain Races Get Unique SkillsIt’s barely touched upon, but some have hidden talents. Lizards can dig holes without using a shovel, and Undead can pick locks without lockpicks because of their bony fingers. Elves can eat corpses to access the memories of the dead, and chowing down on body parts sometimes grants new skills. For example, eating a piece of the very first dead body you encounter will grant your Elf the Adrenaline skill.If you don't have a Lizard in your party, make sure to have a shovel around at all times to make use of the hidden plots of ground commonly found to get to the buried treasure beneath.

Consider leveling up your Undead's thievery ability level to make the most out of the unlimited lockpicks they provide. Then, you can easily sell unneeded lockpicks for a pretty penny!6. Bless is More Useful Than it SeemsWhen the spell Bless is used to “bless” a character, it increases resistances, accuracy, and dodging, but it has plenty of secret benefits too.

With it, you can remove curses from objects, cleanse hellfire, and turn normal water into blessed healing ponds. With Bless, you can even turn regular fire into Holy Fire, beautiful blue flames that grant resistance to fire damage and immunity to frozen and other effects. Without Bless, so keep note of any such place on your journey so you can return once you have the heavenly spell.7. Chicken Claw is Secretly the Best SkillChicken Claw is a that turns your enemies into useless chickens that can’t do anything but run away for two turns of combat - a hilarious sight. Even better, Chicken Claw works on a lot of bosses who are immune or resistant to other status effects.It gets better, too.

Divinity Original Sin Cheats

Cast Rupture Tendons, a Scoundrel skill, on enemies before turning them into chickens, and as they frantically run away they'll inflict damage upon themselves.8. You Can Set Traps with BarrelsIf your strength is high enough, you can pick up and carry barrels, allowing you to set up elaborate, explosive traps in areas that weren’t necessarily designed for them. Stealthily place oil or poison barrels next to enemies, lure them to the set trap, then detonate the deadly drums with a fire spell.

If done correctly, each barrel will inflict explosion damage plus damage over time. Even just a single exploding barrel can swing the tides of a fight. Just make sure you're standing far enough away so you don't also get caught in the flames!There's another way to use barrels and chests in your favor, too. Fill them up with the heaviest junk you can find and toss them, with brute strength or telekinesis, onto your enemies to deal a ton of damage. Players have dubbed this 'Barrelmancy' and it can be pretty game breaking.9.

Elemental Combos Trigger Different EffectsThough mentioned fairly early on, the effects of combining different elements are never truly highlighted. Combining fire and poison causes massive explosions that set targets on fire and poisons them. Fire and water create a cloud of steam and smoke, causing ranged attacks to always miss. Water and lighting make the water electrified, stunning and shocking anyone in the water.10. Vendors Rotate Stock With Every Level UpYou may have noticed that some vendors sell new items when you revisit them.

That’s because when you level up, vendors restock their wares. Though not all vendors will acquire brand new items with each level up, it’s still worth checking back.11. Everything is Valuable. One of the easiest things to overlook in Divinity 2 is the value of items.It isn’t always obvious what is worth selling, keeping, or passing by, but we suggest you take everything as long as it doesn't over-encumber you. All sorts of knick-knacks can be sold for a few coins, or better yet, gifted to merchants to earn their favor and save you gold in the long run.And don’t forget food can be cooked into various meals that buff stats and heal you in combat. Most food can be cooked by first combining a cooking pot with a fire to create a cooking station, then combining the cooking station with an uncooked food item.Even the most innocuous items are actually incredibly useful crafting materials, like nails, which can be used with a hammer to make lockpicks.

And sometimes, that ordinary cutlery lying around isn’t just normal silverware, occasionally you’ll come across a jewel plated spoon that sells for 1000 gold. Leave no items behind!Do you have any other tips players might not know about Divinity 2? Let us know in the comments! For more on Divinity 2, definitely check out our very positive.For more game help, visit these wiki pages:.